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Riding the Volcano to Victory (A guide on how to Morrah)

Discussion in 'Guides & Hero Builds' started by Drekrim, Nov 11, 2017.

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  1. Drekrim

    Drekrim Active Member

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    Morrah

    Morrah is by and far one of my favorite tanks in the game. She’s the first champion I’ve bought with diamonds and was the first character I bought a UW for (yeah yeah get the dps first! But Morrah is life!) So we’ll start this guide out with the reasons you should get Morrah.

    1. I mean have you seen that body?​
    2. Has the ability to buff entire party/raid with a large boost to M Def and M Block chance which is super helpful in raids and chapters that lots of magic damage as well as having some niche plays in PvP​
    3. She has the ability given the correcting gearing and skill selection to be able to almost completely take care of her own healing giving your healers more time/freedom to spend buffing the party or healing those silly diving assassins who keep getting into trouble! (I kid! I kid! I’m an Epis user myself)​
    4. She has 1.75 knockdows. I won’t give it a full 2 because her Skill 3 has a fairly high cost and in the builds that I use sometimes you may want to save it for a big self-heal just in case the healer got munched on by a dragon or something.​
    5. While her UW is nice she is by no means reliant on it. I do highly recommend it though as the damage potential is much better with one and the extra rune slots are life changing!​

    So now that you know why you’re choosing Morrah(that’s right there’s no longer a choice! Welcome to the darkside! We have cookies...and lava….lots of lava….) Let’s move onto her skills! Transcendence Perks will be covered later in the guide.


    Skills Overview

    [​IMG]
    Burning Power (S1)

    Mana [​IMG][​IMG] 6 sec Cooldown

    Inflict ??? M.DMG upon enemies in range and knock them down. Also, stack Flame 3 times. Afterwards, for 15 sec, auto-attacks deal ??? M.DMG and stack 1 Flame upon the enemy. Every stack of Flame increases Flame damage by 2%. Each Flame stack deals damage separately, and reduces Recovery by 1%.


    Attributes
    20 [​IMG] Increase DMG by 10%.
    60 [​IMG] Increase DMG by 15%.
    120 [​IMG] Increase DMG by 25%.

    This skill will get used a lot. It’s a fairly cheap knockdown on a forgiving CD. The only drawback to it is that there’s not a lot of range that comes with it and there’s no stun or anything afterwards. It is good though for knocking over those pesky front liners who are likewise trying to drop some stuns onto your beloved party(I’m looking at you JANE!!!)

    [​IMG]
    Hellfire (S2)

    Mana [​IMG][​IMG][​IMG] 12 sec Cooldown

    Increases M.DEF of all allies by ???, and also increase M.Block chance by 250. Additionally, stack Flame on nearby enemies every 1 sec.

    Attributes
    20 [​IMG] M.DEF increase rate is increased by 20%.
    60 [​IMG] M.DEF increase rate is increased by 30%.
    120 [​IMG] M.Block Chance increase rate is increased by 50%.

    This is the skill you will live and...well live by. This skill gives Morrah and Co. a pleasant and rather large boost to that peskily hard to acquire M Block chance. And why not throw in some extra M Def to boost? It’ll have you wondering if those mages are trying to hurt you or just tickle you into submission. The cost and CD are a little high but nothing terribly crazy so unless the fight you’re in has a particular move you need to save it for then you just go right ahead and mash that button everytime it’s available(feel free to laugh maniacally about the puny mages and their tickling as well).


    [​IMG]
    Lava Eruption (S3)

    Mana [​IMG][​IMG][​IMG] 20 sec Cooldown

    Deal ??? M.DMG to enemies in range and inflict knock down. Damage is increased by 2% for each stack of Flame.


    Attributes
    20 [​IMG] Increase DMG by 10%.
    60 [​IMG] Increase DMG by 15%.
    120 [​IMG] Increase DMG by 25%.

    The cost and CD on this skill are kind of high if you ask me(Vespa please!!!) but it does have it’s uses. So while this skill like her first does technically only knock down her enemies it has a pretty impressive range coming from a melee oriented champion. Also it’s a sequence of 3 eruptions that explode outwards in a cone in front of her. Each explosion will knock down the enemies it hits as well as push them back. Any enemies that are in melee range of Morrah when this goes off will find themselves carried along by all 3 blasts and wondering why they’re suddenly laying on top of their healer. This skill you will want to be a little more selective with compared to the first two, but don’t forget about it. Sadly with the perk changes this skill has lost some of it's utility from it's perk being outshined by others but it can still hit pretty hard once you get your Flame Stacks up.


    [​IMG]
    Fire Smash (S4)

    Passive

    Upon block, deal ??? M.DMG to enemies in range for a 100% chance, and stack 1 Flame.

    Attributes
    20 [​IMG] Increase DMG by 10%.
    60 [​IMG] Increase DMG by 15%.
    120 [​IMG] Increase DMG by 25%.

    This skill is her bread and butter. It’s also the reason you’ll end up prioritizing your gear/rune options the way you do. As stated in the tooltip for her first skill Flame stacks not only increase Morrah’s damage, but they decrease the health recovered by the victim! As the tooltip mentions above the effect is proc’d by blocking and that includes both P Block and M Block so it works really well with the extra M Block provided by her Skill 2. And just as an added perk the Flame damage procs Lifesteal and can also crit! These things are just crazy useful there’s no way around it. Oh and did I mention that once you get her UW the Flame stacks get a % chance(raises with star level) to knock down the enemy(They’re seriously like the duct tape of skill perks! Use them for everything!)



    Skill Max Order

    S2/S4/S1/S3

    The reasoning behind this order is fairly simplistic as almost all of them simply add a % damage increase with each level up.

    You’ll max S2(Hellfire) as it’s going to buff your M Def as well as M Block and remember what we stack when we block? FLAMES!! So just go ahead and max this out and watch as the speed at which your stacks build jump up drastically(and then sigh in satisfaction as the sight/smell of all the puny little mages who burned themselves to death...sooo many mages)!!

    The reason for maxing S4(Fire Smash) next is that this skill triggers every time you block. That being said if you’re building Morrah properly is going to be pretty much always. So while it has a low base damage number it’ll be going off waaaaaaay more often(kind of like a teenage boy discovering free porn on the internet for the first time often).

    The last two are pretty much even but I listed S1(Burning Power) before S3(Lava Eruption) because realistically it’s going to be getting used more often. Even if you’re using both of them as often and as quickly as you can just due to the difference in cost and CD times S1 is just available more frequently so it would make sense to increase the damage on that first. However the extra boost that it provides isn’t a be all end all and so if you want to reward S3 just for being way cooler and better looking(hey skills can be sexy too) then you’re not going to wreck yourself by leveling it before S1(but only before S3. S2 and S4 are just the complete package while S1 and S3 are the younger and not quite as good looking siblings)


    Gear Option Priority

    The short sweet and condensed version is this:

    P Block>Lifesteal(until 30%)>M Def %/P Def %>HP %>Atk %>A Speed/CC Resist


    Now for the nitty gritty breakdown of why you’re looking for what you’re looking for! :D


    P Block to roughly 75%
    It should be pretty self explanatory as the top stat by this point in the guide. If you block it they will stack(figured a movie reference or two was required for this kind of thing) Basically though your biggest/quickest way to stack flames is going to be through your passive. Now I know what you’re thinking. You’re wondering why not just stack A Speed and just stack them using S1 and your auto-attacks, but once you get to T7 raid gear you’ll have the potential to reach 75% P Block overall and depending on your artifact, perks, and runes can potentially reach 100% M Block which means that you’re going to be stacking a whole lot of flames especially when it comes to AOE scenarios such as raids! Not to mention that every attack that gets blocked has the damage it does reduced and this reduction is applied BEFORE penetration. They only way this damage reduction can be avoided is with the fairly rare ignore block modifier.

    The reasoning behind the 75% marker is simply that raising it past that point becomes highly ineffecient. The first soft cap on P Block(and technically M Block but skills and perks can break this) is at 50% or 500 P Block. At this point you go from 1 point equals 1% to 1 point equals 0.5%. At 75% or 1000 P Block there’s another cap. At this point diminishing returns become extreme(basically diminishing returns stops bringing lube with it) and you drop down to 1 point equals 0.036% so virtually useless.


    Lifesteal until at least 30%
    Here’s the priority that probably has several of you scratching your head and trying to decide if I’m an idiot or a genius. I would argue that this spot is next important solely on the fact that it will make Morrah able to stand on her own without having to have a healer constantly pouring heals into her. This can not only open up some of the lesser used healers that may be more supportive in their role or ones that are designed to be more AOE heal centered rather than massive single target healing. Not mention that there are those unfortunate instances where someone forgets to keep an eye on the healer and then off they go frolicking through the fields, taking a nap, or getting eaten by an angry dragon that they were sure just needed a hug(I’m being mean I know, but they’re just too similar to those silly mages that we’ve made a living off of burninating!) and now it’s a race to stay alive and tanking long enough for the squishies to finish off the enemy(I mean seriously what is taking so long? Please don’t tell me...they sent mages again didn’t they…)

    The reasoning behind the 30% mark is because once you hit this threshold Morrah will pretty much be able to solo heal herself through almost everything but the biggest hits assuming that the content you’re running is relative to your current level and gearing. It will get you through progression/bigger than you stuff as well but will require some additional outside healing(make sure you keep an eye on your healer here to prevent any dragon nomming) or to have everything on manual instead of auto(which should never be on during raids unless you can auto solo the dragon with only the characters you brought in the group). My personal happy spot that I have found to be the “Healer’s gone? Don’t worry I got this!” spot is 40%. Now you’re more than welcome to go higher(if you build enough of it on your dps as well you could theoretically swap out your healer for a third dps), but that will all be up to personal taste and how tanky your final build decisions are.


    M Def % and P Def %
    I have these listed together because this is a generic do it all tank Morrah build guide.Depending on how you’re planning specifically you can favor one over the other or if you start to lean too heavily one way defensively you might decide one is worth more than the other.

    The important things to keep in mind here are that you can boost your M Def and M Block with your S2, but without outside help your P Def and P Block can’t be boosted any further than what you walked in the door with so if you’re trying to build her as a balanced tank there’s room to let your M Def be quite a bit lower and still mitigate both types of damage fairly equally. However if you want to be able to boost her damage and make her nigh invincible to magic(because who doesn’t want to be able to kill mages more efficiently?) there’s a T3 perk you can take that will do damage when your S2 buff is active based off of your total M Def so you could value M Def over P Def in a situation like that. All in all the exact spread of the two of these depends on exactly what you want her to accomplish. So figure that out and build accordingly, but I would get AT LEAST one on each piece of gear.


    HP%
    You might be wondering why this wasn’t higher up in the priority ranking. The biggest reason is that you can get a fairly decent HP pool already by choosing the ring accessory and from your orb. Another reason is that between the initial damage reduction from blocking(which should be fairly high for both damage types), secondary reduction from your final defensive totals, and the third damage reduction from toughness(even if you don’t rune/enchant for it Morrah has a natural 250 or 25% in both types for being a knight) means that you’re getting a lot of mileage out of whatever HP you do have or for those of you savvy to tank building Morrah’s effective health ratio is sky high(Fly like an eagle). That being said the more HP the better but don’t feel like you have to toss a piece because it’s P Block/M Def/P Def/insert random stat here.


    Atk %
    The main reason for this being on the list is that the more damage you do the quicker you heal yourself through lifesteal.and the damage caused by your flame stacks goes up with your attack as well. It’s basically on the list because it’s not useless.


    Atk Speed/CC Resist
    So kind of like attack these are on here because they’re not useless. I like running one piece of gear with Atk Speed so that in T7 gear I have 110 or 111% Atk Speed as it gives just enough boost to allow for some flexibility in what I choose for my runes and dragon set bonuses. CC Resist I have this low as you can attain resistances to CC through different artifacts and perks available and I have found these to be more than plentiful for doing light PvP and dragons. However if you are focusing PvP a little more seriously it might help you out moving CC Resist up higher on the list to avoid all of those early 1 mana stuns that are out there..(I'm looking at you Jane!)


    P Dodge/M Dodge = 0%
    So if you come across this stat I know it looks tempting, but you just throw that piece of gear into the garbage(or even right back in the gutter where that piece of stinking refuse belongs). Now you might be getting ready to “But Drek!” me(and from now on that’s Mr. Drek if this statement applies to you) wouldn’t just dodging the damage be best? NO!!! Because what is our purpose in life(aside from the destruction/burninating of the mages and/or countryside)? TO BLOCK ALL THE THINGS!!! And if you’re dodging what are you not doing?(If you said Blocking then take your cookie and complimentary lavastone jar and rejoin the part of the class allowed to call me Drek still).



    Dragon Sets

    Each set of Dragon(Raid) gear has their own perks for having 2 or 4 pieces from the same type dragon. You can get the 2 set bonus from 2 different dragons or a 4 set bonus from a single type providing a multitude of combinations.
    The first thing worth mentioning is that the 2 set and 4 set bonus are additive not cumulative meaning that if:
    2 set bonus is X Stat 100 and the 4 set bonus is X Stat 150 then you will receive X Stat 250 as your overall bonus(If you don't believe me then go do the math yourself!!) Now that that's covered on to the actual set bonuses.
    Fire Dragon
    2 set: Crit +100
    4 set: Crit +130

    Frost Dragon
    2 set: HP +10%
    4 set: HP +13%

    Poison Dragon
    2 set: Crit Resist +100
    4 set: Crit Resist +130
    Black Dragon
    2 set: MP/Atk +280
    4 set: MP/Atk +360

    So like most people seem to be with this game you’re likely just going to go full 4BD and walk away and to be honest that’s a perfectly viable strategy I would argue that it’s not the best strategy. That being said it is by far the easiest thing to find a farm group for as well but given some patience and some luck I believe there’s a better way(Le Gasp!) Now some of this can depend on the options you have with your gear and personal preference in runes and even whether you have her UW or not but really you have three choices. They are listed in ease of acquisition based on my experience in looking for groups for the required drops(and relying of there not being any silly mages set to auto….)


    4 Set Black Dragon
    So this option will likely be the easiest for you to obtain and in no means an incorrect choice. In fact if you’re only goal is to generate so much mana that your skills give up and just start using themselves then it is the correct one(This isn’t even my final form)! While this can be good if you’re want to build a more damage oriented Morrah without paying extra care with your runes and accessory you can cripple your tankiness rather quickly(if you find that mages have suddenly become very threatening for no reason then turn back before you forget who you really are: )
    675ff4d360f885a5e62de5ab7f4566ad.jpg


    2 Set Frost Dragon and 2 Set Black Dragon
    This option is what I prefer to use. I can usually find a group to farm a few runs every couple of days or so and the rest I use my raid coins to purchase the fodder equipment once I have a solid piece to work with. The 2 ID pieces give you a nice little bump in the ole HP pools while the 2 BD pieces in conjunction with the 110 Atk Speed I mentioned earlier and a rune or two(Personally I actually don't run any MP/Attack Runes with this build and the 110 Attack Speed) will allow you to avoid any incredibly long delays in your mana generation. Just be ready to have some trouble finding people to run it with you.


    4 Set Frost Dragon
    This option is for the ones who want their Morrah to never die(or use skills for that matter) but will require some heavy investment on the side of mana generation boosts(Oh Laias please don’t get dragon nommed) Having the full HP % bonus from the full set though can free up some really specialized option tweaking ranging from HP % percentage on every piece of equipment(At this point I’m pretty sure that everyone would have to assign her a boss level healthbar...just like the mages already do) to having a couple extra spots to boost M or P Def %, Lifesteal, Atk %, or whatever you feel on the above priority list needs a boost to get you to that next level.

    Recommendation:
    2 Set Frost Dragon and 2 Set Black Dragon


    Accessories

    There’s really only two choices here and it basically comes down to build/itemization preferences. You can basically limit it to going with the Ring for pure generic survivability, or the route of the Necklace and boost that M Def up even higher. I would highly recommend that in almost all circumstances you take the Ring. The only time I prefer to take the Necklace over the Ring is on one of the alternate Transcendence Perk builds I’ll offer to you where you essentially use your T5 Dark and S2 Dark perks to drop some serious AOE tick damage(and is an additional way to further continue the lancing of the infected boil on life’s rear known as mages).


    Runes
    All of the following rune advice is given assuming the runes you are deciding between are the same quality level. Depending on the quality level difference of runes it may benefit you better to at least temporarily use a rune that isn't ranked as high on these lists because it is a much higher quality level.

    Weapon
    Honestly you have several options here. Feel free to mix and match between the followinig.
    M Block Def
    P Block Def
    M Toughness
    P Toughness
    Lifesteal
    MP/Attack

    Now part of this will be chosen for you based off the gear stats you have, what quality your runes are, and what dragon set combination you went with.

    UW Runes
    I consistently use 1 slot for a lifesteal Rune. Seeing how in this one rune you can get 20% lifesteal it keeps you from having to find it on too many pieces of gear. That being said if you somehow ended up with lifesteal on all of your gear and have hit the 30%-40% range then feel free to use something else here. I also wouldn't use this rune at any quality level other than Heroic(15%) or Ancient(20%) as anything under those is going to be negligible as far as the usefulness in reducing the amount you need to find on gear. The other two slots I will typically use to boost one of my defenses that I feel is lacking. On Morrah 9 times out of 10 this wiill end up being your P Defense stat.

    Now how you choose to boost it can be left to personal preference.
    I prefer running 1 P Block Def Rune and 1 P Toughness Rune. My reason for taking the P Block Def rune was that since my Morrah already had lower P Def than M Def before even taking her S2 buff into effect so I wanted to further increase the amount reduced each time she blocked. I did choose to run a P Toughness rune though simply because with you only having roughly a 75% block chance sometimes a hit will come through clean and there are t he occasional moves that ignore block and the P Toughness rune gives you a boost to your natural damage resistances(this applies after Block/Penetration/etc so even when you block it provides some additional damage reduction).

    However if you find yourself having Mana problems you can also
    swap in a MP/Attack rune, but I feel that there's better ways to increase your mana regen instead of sacrificing the potential to add some extra defensive stats.

    Recommendation:
    No Mana Problems: Lifesteal x 1, P Block Def x 1, M or P Toughness x 1
    Mana Problems: Lifesteal x 1, MP/Attack x 1, M or P Toughness x 1



    Non-UW Rune
    If you haven't managed to get Morrah's UW and are sadly limited to 1 slot for weapon runes I would recommend going with P Toughness as like I said before Morrah typically needs more help on the P Defensive side of things than M Def. However the M Toughness option is completely ok as well. I definitely wouldn't use anything above Heroic level on a non-UW weapon unless you happen to just be swimming in Ancient runes and have several extras or you don't mind paying the Ruby cost to keep the rune upon removal.

    The reason for going Toughness on this rune is that toughness damage reduction applies after all other calculations have been completed so whether you block an attack or not it will provide
    some benefit and in the case of only getting 1 slot you want to get the most mileage out of that selection.

    Recommendation:
    M or P Toughness x 1


    Chest Rune
    So with the change in Transcendence Perks this is the biggest change I've noticed in Morrah. As odd as it may sound you'll no longer want
    P Block Chance
    but will instead want to use
    M Def %

    With the new changes to Transcendance Perks you'll almost assuredly be getting some P Block chance from those making it unnecessary to rune for it out of efficiency. Due to this and the fact that Morrah can get some additional DPS from the amount of M Def she has choosing to rune in the extra M Def provides you with not only extra tankiness but some just incredible mileage as far as overall usefulness from this rune. I'm not saying that you absolutely have to use this one, but if you don't then you're being foolish(and probably love mages too you terrible person you...)

    Here you pretty much have one option that really stands out but depending on your specific build there are other options that may potentially work out better for you. However the top choice for most builds will be:
    P Block Chance

    Currently I've found this is the best option due to once again to being able to free up some stat options on my gear for different goodies and allowing you to be slightly more efficient. This one rune will give you almost a full T7 gear's(Lvl 71+ gear) worth of P Block chance meaning to hit the 75% threshold you'll only need to find it on 3 pieces instead of all 4. This keeps the second wave of diminishing returns effecting 60 P Block instead of 80 P Block(I know I know but I prefer efficiency what can I say?)

    Now if you're using a build that utilizes the M Def being used for additional damage then you might want to check out potentially using the
    M Def %

    This will vary on a case to case basis as with this build your M Def is likely getting to the point where a 20% increase would be rather astronomical(cower puny mages)! And so not only would this make you tankier but would provide you with a damage boost which would increase the amount of regen you receive from your lifesteal(It's a beautiful thing when your benefits begin to snowball into each other). The only thing to keep in mind here though is that you will need to have P Block on all 4(Non-weapon) pieces of gear and that you'll end up virtually wasting 80 points of P Block instead of 60(I know I know I get it I'm making a huge deal over 20 points again but still...efficiency!!)


    There are other runes available that you can technically put into this slot so just to be thorough here are your candidates for honorable mention:
    Now if neither of the above two options are available to you or you just don't have the sub--stats on your gear that you want to use a high-tier(Ancient) rune in it then you can also sub in one of the following runes and still get some decent payout with them.
    P Def %
    Max HP %
    The P Def rune will help boost a stat that tends to be lacking on Morrah and the HP rune helps further boost your health pool to essentially allow you to absorb more damage before requiring a heal.
    Out of the few remaining runes not covered already in this section the absolute last resort rune you could use, but only if none of the previously recommended runes are available to you and that would be
    CC Resist
    I don't list it in the main options as the benefit of the other stats far outweighs this one considering all the different artifacts/perks/support heroes that can provide CC Resist instead of using a rune slot on it(I'm telling you these things are a premium! Don't waste any slots!! Maximum Efficiency!!!)

    Last but not least(Well actually...yeah actually the least!!) we couldn't do an honorable mentions section without giving you the don't go there list.
    Now you may have realized that I left out a rune that would seemingly fit right in with the whole block everything trend(All I wanna do is: Block! Block! Block your Damage!!) But you'll actually want to avoid using:
    M Block Chance
    The reason being that with your S2 buff as well as the amount of places you can easily pick up some M Block it's extremely easy to hit a point where you're at 100% M Block rendering this rune completely useless part of the time which you never want to be the case with your runes as rune slots are few and far between.

    Recommendation:
    Tanky Tank: M Def %
    Damage Tank: M Def %


    Secondary Armor Rune
    As a tank there's only one viable option here:
    MP/Damage

    The reason for this mainly lies with it being the only one for this gear piece that provides a useful stat. We already went over why you absolutely don't want either of the Dodge runes and crit chance just isn't that useful on Morrah that we want to use up a rune slow for it. Not to mention that as your tank most of the enemies should hopefully be hitting Morrah anyways providing her with a nice mana boost that should hopefully free up the weapon slot for the runes mentioned earlier instead of having to use the MP/Attack runes.


    Transcendence Perks

    So with the most recent patch this entire...and I mean entire section had to be redone. Thankfully(for you guys at least) the patch happened to fall on one of my oh so rare off days lately so I spent it doing some field testing with some different builds. Now you can choose multiple perks out of each level with the only limit being you can't choose the light and dark versions of a single skill in the T3(and technically 4) grouping and that when you raise a hero's Tier level you get Transcendence Points that you use to purchase a perk of your choice with T1 costing 10 points and T2-5 costing 15 points. While this gives a lot of heroes some more flexibility in their builds Morrah has become a lot more rigid(at least as far as tank builds go) and absolutely should be taken all the way to T5 to fully become your Fiery Wall of Unbreaking Protection!

    T1
    New Knight T1 Perks.jpg

    From Left to Right
    ATK UP: Attack increased by 30%
    HP UP: HP increased by 30%
    DEF UP: Defense is increased by 35%
    Crit Resist UP: Crit Resistance is increased by 200

    So Tier 1 is probably the only Tier that you'll have an abundance of choices to pick from. With the new system once you hit T5 you'll actually end up with enough points to pick 2 perks from this tier. They also changed up the bonus from a couple of these.
    That being said the first one you should pick up is absolutely DEF UP. This provides a 35% boost to both your P and M Defenses and is invaluable as a tank. There is absolutely no reason to not pick this one especially since it helps Morrah with both her tanking and defensive capabilities.
    Your second option to pick here is really more to taste and what content you are planning to run. My recommendations are to pick up ATK UP for a bit more DPS or Crit Resist UP if you plan to do a more Full Tank/PVP build. If you are still having some survivability issues or haven't found much HP % on your gear feel free to take the HP UP perk as well. Really this second choice is all up to personal taste.
    Recommendation:
    Early Game(Pre T5)

    DEF UP
    Late Game(After Hitting T5)

    First Perk: DEF UP
    Second Perk: Up to Personal Taste
    (I personally prefer ATK UP)


    T2
    New Knight T2 Perks.jpg
    From Left to Right
    Experienced Fighter: Attacked targets take 20% more damage. Does not stack.
    Excellent strategy: All allies' CC ACC is increased by 150. Overlap applies 50 instead.
    WarCry: All allies' Max HP increased by 15%. Overlap applies 5% instead.
    Shield of Protection: Block Rate is increased by 200 and CC resistance is increased by 300
    So since you should realistically only be taking 1 choice out of this tier it by and far should be Shield of Protection. Getting 200 for both P and M Block chance is huge especially since you can't get M Block as a substat on gear. This perk is equal to an Ancient Rune worth of P and M Block and allows us to switch the old P Block rune choice to M Def providing extra tankiness and DPS.
    The only other perk on this level that is worth mentioning would be Experienced Fighter as Damage Amps are never a bad thing especially when it boosts both P and M Damage.
    Recommendation:
    Shield of Protection

    T3(and 4 technically)
    New Morrah T3 & 4 Perks.jpg

    From Left to Right and Top to Bottom
    Burning Power Light: ATK Speed is increased by 200 for 15 seconds.
    Burning Power Dark: Reduces cooldown by 3% for each enemy hit.
    Hellfire Light: M Block Rate is boosted by 20%
    Hellfire Dark: While Hellfire is active deal DMG based on own M DEF to nearby enemies
    Lava Eruption Light: DMG is increased by 40%
    Lava Eruption Dark: Heals HP equal to 40% of DMG dealt
    Fire Smash Light: Increase own M DEF by 5% per each block. Max stack is 10.
    Fire Smash Dark: Enemies with 100 Flame Stacks take 40% more M DMG.
    So this tier has a couple of beauties when it comes to tank Morrah. If you're building her as a Sub-DPS there's even more variety, but for this guide we're focusing on tanking. With that in mind there are 3 perks that stand above the rest.
    Hellfire Dark is a phenomenal way to add some extra DPS to Morrah as the extra damage is based off of her M Def which should be through the roof already if you've been following my suggestions up to this point.
    Fire Smash Light is a solid option to just continue to beef up Morrah's already terrifying amount of M Def as it procs off of both P Block and M Block which you should have a decent amount of both by the end of this guide.
    Hellfire Light gives some additional M Block while it's active which can be a lifesaver early on. However once you hit T5 the extra M Block becomes overkill so I would only recommend taking it early on as the first two I mentioned end up providing way more value in the late game.
    The only sad thing here is that due to the current amount of maximum points here and the way that the rest of her perks mesh you're only going to end up with 1 choice out of this tier after you hit T5. At T4 though feel free to pick up two perks here as it will provide more immediate benefits than going ahead and picking up the second perk from the T1 line.

    Recommendation:
    Early Game(Pre T5)

    First Perk: Fire Smash Light
    Second Perk: Hellfire Dark

    Late Game(After Hitting T5)
    Full Tank: Fire Smash Light
    DPS Tank: Hellfire Dark


    T5
    Morrah T5 Perks.jpg

    From Left to Right
    Light: ATK, DEF, HP + 15%/M Block + 200
    Dark: When auto-attacking, there is a 30% chance to M DMG equal to 20% of own M DEF and stack 1 stack of Flame.

    Both of these perks are insanely good. By this point your M Def on Morrah should be massive which means the damage you're getting out of her Dark perk is going to be suprisingly high even at only a 30% chance to proc. In fact I ran some tests and her Dark perk was the deciding factor between soloing RD70 and being unable to push enough damage to complete it. Also since we're no longer taking the Lava Eruption Dark perk to give us that spike heal this perk fills in nicely at keeping Morrah's health topped off.
    With her Light perk you're not only getting a 15% boost to all of your stats(including that oh so tasty M Def stat which will further boost the effectiveness of the aforementioned Dark perk) you get an additional 200 to your M Block Chance which when combined with your other perks gives you 400 or 40% which when combined with the boost you get from Hellfire(~33-50% depending on how the final skillbook works which the community is still undecided on and whether or not transcendence perks and stat boosts from skills are subject to diminishing returns which is still up for debate more on this in the Q & A) leaving you with a pretty healthy M Block chance and a very beefy tank.
    Recommendation
    Both

    Several of these will have multiple viable options, and I have by no means had a chance to field test every single option combination(I know I know what am I doing with my life?) so feel free to experiment some and if you find a combination that seems to work better than what I have listed here or why one option should be chosen over another feel free to post in the comments below or drop me a message!

    T1
    Knight T1 Perks.jpg
    Early on you will likely want to stick with the tank default of the HP 30% perk as it provides a rather significant survivability increase. However once you've started to get some of your optimal options on your gear together I have found that it's not at all required as Morrah starts out with a fairly respectable base HP pool. At that point you'll likely want to switch it to either the Attack 30% if you're running a general all purpose tank build or the M Def 30% if you're running the damage by M Def build (I recommend testing both options as the Attack 30% will still provide higher DPS numbers until you hit a significantly high M Def stat)
    Recommendation:
    Early Game: HP 30%
    Late Game: Attack 30%
    T2
    Knight T2 Perks.jpg
    In my opinion there's only 2 really viable options to choose from on this tier. The final decision is partially up to personal taste and partially up to your choice on what artifact you will be running. You're going to be deciding typically between Experienced Fighter or Magic Shield perks. Personally I prefer to run the Madame's Bronze Mirror artifact so I've already got a boost to my M Block chance and Morrah has the boost to M Block with her S2 so I run the Experienced Fighter perk. If you find yourself running an artifact that doesn't give you an increase in M Block then I would recommend giving her the Magic Shield perk.
    Recommendation:
    If your artifact increases M Block chance: Experienced Fighter
    If your artifact does NOT increase M Block chance: Magic Shield
    T3
    Morrah T3 Perks.jpg
    Once again you have a few different options that can be viable based on your team comp and how you've been building Morrah up to this point. If you're wanting a general all around as tanky as you can be build you'll likely want to go with S4 Light(third perk) as you'll hit max stacks on it fairly quickly as once again it counts both P Block and M Block towards this allowing you to get a 50% boost in M Def and the abillity to keep it up for pretty much the entire duration of the fight. If you feel like you're already tanky enough or you are going into the damage by M Def route the other extremely viable option woud be S2 Dark(second perk) which causes you to do AOE damage based on M Def when Hellfire is active.
    In my honest opinion these are the two most viable perks, but if you're running an M Damage team and are really only focusing on long non debuff removing fights(Guild Boss or World Boss) then S4 Dark(final perk) could potentially be a better option for you as once you reach 100 flame stacks on an enemy they take 40% increased M Damage.
    (Disclaimer: As I don't have a full M Damage team I haven't field tested this specific perk to determine if the increase in damage will activate long/soon enough in the fight to increase the overall team's dps/damage done enough to offset the drop in Morrah's personal dps/damage done due to choosing this perk)
    Recommendation:
    Full Tank Build: S4 Light(third perk)
    Most other Builds: S2 Dark(second perk)
    T4
    Morrah T4 Perks.jpg
    For all tank builds of Morrah there's really just one perk choice here that shines above all others and is the reason that I list you S3 as your clutch skill. That would be S3 Dark(final perk) This perk can give you a nice bulk heal when you take a large hit(think dragon breath when someone forgets to shield or you were unable to down the dragon first) as it gives you the 40% damage done as a heal on top of the heal you already would get from it due to your lifesteal as well basically turning itt into your "OH SH*T!!" button.
    (Disclaimer: The other perks may have better value in a DPS build, but this guide is dedicated to tank Morrah so we won't delve into that realm yet as I still have more research and field testing to do first.)
    Recommendation:
    S3 Dark(final perk)
    T5
    Morrah T5 Perks.jpg
    Honestly here I would argue that it is purely up to you as far as which perk option to go with. Light will obviously give you a small boost across the board in tankiness and damage, while Dark won't give you any defensive boosts but can give you a much higher boost in damage as you'll have a rather high M Def stat to base the bonus damage off of assuming you paid any attention to the guide so far. So basically just experiment with both and figure out which one suits your play style/Morrah best!
    Recommendation:
    Tanky Tanky Tanky: Light
    MOAR DAMAGES!!: Dark

    Artifacts
    So Morrah can make use out of pretty much all of the various tank oriented artifacts out there, but due to her being able to convert M Def into damage I would like to recommend that the absolute top artifact for her would be the Earth Core artifact you can purchase with your World Boss points. It will provide her with an extremely nice boost to her overall tankiness and survivability and as I mentioned with her kit converting some of that tankiness into damage and then also increasing her Attack as well a nice boost to her DPS.

    Q&A

    Q: Can Morrah be built/used as a Sub-Dps/CC character?
    A: Yes! Her damage still doesn't tend to shine except on longer fights with no debuff removal(Guild Bosses and World Bosses), but she can be built as a decent option(will likely add a section or whole extra guide for this once I get the chance to get some in-depth research on the subject)

    Q: What's the trick to farming the ID gear?
    A: There's no real trick. You either have to get lucky and find a farm group you can jump in with or be patient and use your coins from farming the other raids to purchase your ID gear(when using this method I would recommend focusing on one piece at a time until you get the sub-stats you're looking for then move to the other)

    Q: Is Morrah UW reliant?
    A: No! While having the extra rune-slots is nice for getting some variation into your build/extra tankiness by no means do you have to have it. Going without will leave her rather low on the damage side most days, but if you follow the sub-stat option priorities she'll be tanky enough even without it to hold off the enemy long enough for the dps to kill everything(I mean that is technically their job right?)

    Q: Can Morrah solo tank raids?
    A: Absolutely! In fact my Morrah can currently Solo RD70. When crunching numbers for changing up her perks after the latest patch placing her into an RD70 raid by herself was part of my testing method to determine unassisted survivability. Prior to this patch the dragon was unable to kill her but eventually the timer would run out as she just couldn't push out enough damage by herself, but to my surprise both of my recommended final builds were able to complete the raid successfully(on auto with no interfering on skill choices) with the tank build averaging 850k DPS and the DPS Tank build averaging right at 1mil DPS.

    Still to come
    Team Comp Info
    Counters

    Nearly completed. Finalizing the work on a few more sections and then will attempt to further fine tune the formatting.


    Credits to:
    @TheGreatWall for inspiring me to write this and allowing me to bounce ideas off them
    @Kilryu for being a brainstorming partner on different build options
     
    Last edited: Jan 25, 2018
    Aganisia, GeminiRain, 4T4R and 7 others like this.
  2. Drekrim

    Drekrim Active Member

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    Post reserved for any additional room needed for future edits.
     
  3. Haumi

    Haumi New Member

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    Is a DPS (sub-DPS) possible with Morrah?

    Got her UW on my 2nd account (she’s already my tank on main one)
    Just like to have a bit of variety:3

    Congrats on being my first post :)
     
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  4. Drekrim

    Drekrim Active Member

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    Why thank you! I feel all warm and cuddly!

    Absolutely it is. @TheGreatWall actually mentioned to me that their Morrah is set up to be a Sub-DPS/off-tank role and might bee able to provide better detail than I can. I haven't researched it enough to be able to give a completely in-depth build guide or the perfect sub-stat options. However I would assume that the typical Atk %/Atk Spd/Crit/Crit Damage build would be a decent start. Keep in mind that her flame stacks each do damage separately and also have the ability to crit as well. Also depending on the perks you take you can use M Def for additional damage as well so it wouldn't hurt to try and work a couple of pieces of gear in that will provide a boost there for you as well.

    Once I finish up the main guide on tank Morrah I'll spend some time into researching some Sub-DPS/DPS builds for her as well.
     
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  5. Haumi

    Haumi New Member

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    Awesome, thanks for the advice :)
     
  6. Rizleth

    Rizleth Active Member

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    i just saw someone has 13m WB DPS on T3 Morrah with *0 UW
     
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  7. Drekrim

    Drekrim Active Member

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    Yeah even my tank version can get pretty high on World Bosses because of the flame stacks. I can only imagine the insanity of the numbers building her true dps.
     
  8. Haumi

    Haumi New Member

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    I’m having trouble coming up with ideas for a team with Morrah as a sub-DPS (not good at teams in general xD)

    Have any ideas?
    I like unusual teams that work, not that much into the META stuff.
     
  9. Rizleth

    Rizleth Active Member

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    what content? raid? normal dungeon?
    and i think she only good againts bosses,because she needs the flame stacks to do more dmg
     
  10. Haumi

    Haumi New Member

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    Just anything PvE really...
     
  11. Rizleth

    Rizleth Active Member

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    Any Healer summary
    Kaulah : extra atk speed & atk (wide heal)
    Frey : party Shield(single heal),ez heal with auto attacks with UW
    Laias :ez mana(especially T5,your other chara can use atk runes instead),single shield,wide heal but has projectile so its not insta-healed,ez heal with auto attacks with UW(needs high crit rate)
    all of them are useable on Raids

    DPS summary
    Aisha :good DPS,25% magic amp,solid choice for most ppl (not sure if UW reliant)
    Luna :good DPS,has nuke (not sure if UW reliant)
    Cleo :really good DPS on mobs(UW with x3 atk runes),useless af on single target
    Theo : good DPS againts bosses,stuns on auto-attacks, 25% magic amp UW reliant
    Maria :low DPS, CC only 30% magic amp(2 target only)
    Viska :decent DPS on mobs,goods againts bosses if T4(spam 3rd skill like Roi),30% magic amp(55% total with UW)
    Epis :good DPS againts mobs,decent DPS againts bosses,AoE normal attacks,lifesteal almost everything(really hard to die if not OHKO) 30% magic amp(50% total at T5)
    Lorraine:mediocre DPS,CC bar killer
    Arch :??? (dont have this hero)
    Annete :??? (dont have this hero)
    Pavel :??? (dont have this hero)
    Dimael : ??? (dont have this hero)
    Artemia: ??? (dont have this hero)
    Lewisia : ??? (dont have this hero)

    i only saying about MDPS as you need the magic amplify so Morrah deal more DMG
     
  12. Haumi

    Haumi New Member

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    I’d still need a tank, so Jane? Also is having three melee wise?
    For priest probably Frey. Maybe Rephy for a change since he is now on par.
    Since Morrah will be a sub-dealer would I want a main dealer?
    Thinking between, Cleo, Epis, Lorraine, Viska, Pavel or Artemia, maybe Theo
    Bored of using the popular heroes -.-
     
  13. Rizleth

    Rizleth Active Member

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    i wont recommend using 2 knights tho ,they are most front so its kinda random which of them attacked its not like Warrior or Assassin with Knight where the Knight is always attacked
    basically your Morrah must have good armor & secondary armor to compensate her tanking ability or in some situation you want her to use defensive accesories instead
    although when using 3 melee some of enemies will attack other than knight probally

    i can say for sure,that Epis is solid choice because she's my main hero and if you dont want popular hero(she's so underrated),she also blinks to enemies backline and her first skill is ignore def,although im not sure about her without UW
    and im also using Cleo,shes struggling on CH7 hell because the enemy have debuff dispel,and she heavily relies on embers debuff
    well using both Cleo & Epis,you dont have to worry about mobs anymore(but both of them are considered sub-DPS)

    so i suggest choose main DPS that doesnt relies on debuff like Luna or Aisha or Theo? if you want have full magic team for later use on CH7 hell
    and also i wont suggest pick Viska if she's not T4,her 3rd skill will makes mobs scatter and causing longer time to kill them,she only good at bosses like Theo
     
  14. Haumi

    Haumi New Member

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    Gah!! Epis or Cleo (my head hurts, I like them both Dx)
    Not many main M.DPS’ to choose from then... -.-
    How does Theo do? Also know anything about Artemia?

    (Sorry author of this thread for the spam) xD
     
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  15. Rizleth

    Rizleth Active Member

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    basically Cleo is nuker, so you fill all atk runes if have her UW,i have her *1 UW with x3 15% atk runes,*5 T7BD earring and she has 162k atk,she only exist to use her 3rd skill then use her 2nd skill,thats her rotation skills ,3rd-2nd-3rd-2nd,she really sucks on CH7 hell,mediocre on single targets

    Epis is decent DPS on mobs and bosses,her 1st skill ignore def so this is good againts bosses(100% lifesteal),her 3rd skill is wide AoE damage(3rd upgrade gives 100% lifesteal if crit) ,AoE auto-attacks so she gains mana fast if there's multiple enemies attacked,especially with braziers artifact, she is able to become main DPS if she reach T5

    Theo is like exist to attacks single target,his passive makes auto-attacks has a 20% chance stun for 0.7 secs,has a buff that increase passives chance by 40% but stop mana recovery,riddiculous buff on UW(30% crit,100% crit dmg,50%? def pen) its just that most of his DPS relies on UW

    Artemia,not really sure but i see someone with T2 of her deal decent damage on BD70 and a CC bar killer,so she's like Lorraine but more DPS, less CC bar kill,and more utility,UW can give 200% worth atk shield, that gives cc immune and atk increase 20%
     
  16. Haumi

    Haumi New Member

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    Think for now I’ll use Cleo & Epis.
    Team right now: Morrah, Epis, Cleo, Frey/Rephy
    Gonna try Artemia out eventually. We’ll see.
    Thanks for the help. :D
     
  17. Rizleth

    Rizleth Active Member

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    No problem

    sorry author for spam
     
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  18. Drekrim

    Drekrim Active Member

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    Epis has a rather low uptime on her M Damage boost but her damage is deadly. I use her in my main team and highly recommend. I wouldn't use Cleo as well though you're already relying on the debuffs for Morrah to do damage and CH 7 Hell and Guild Bosses dispel debuffs. I would strongly consider Maria for the extra Cc (Epis has none) and an additional damage buff. Kaulah would be nice with the attack speed boost or Laias for the mana then that can allow you theoretically to go full RD giving you a crit boost and opening up gear sub-stats for a few defensive options. Also with both having wide heals helps with not having the big bruiser front line that can skip a heal or two whole the dps get topped off.
    I love sparking new discussions. This topic could definitely warrant a new thread in team discussion though. Or even make use of the conversation feature to keep it between a few people. I'd be more than happy to join it with you guys for more discussions.
     
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  19. Rizleth

    Rizleth Active Member

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    agreed with this, even my Yanne has more DPS on CH7 hell and thats Hybrid party

    im wouldnt recommend Maria for auto hell-mode,she's low dmg and the AI cant sync the skill properly with Epis, the most reasonable to use her with Epis is comboing both of her 3rd skill,and i dont have trouble on mobs because my frontlines hard to die,and at boss Jane can stun for 5secs with 8secs CD,CC on wrong time can make the run longer, even my Epis 1st skill misses when Maria push the mob

    with T5 Laias,i use 3x atk rune on Epis,and her mana still overflow
     
  20. XiongZi

    XiongZi Moderator Staff Member

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    How are (or did) you farming your Ice Dragon gear? Every time I go into the raid lobby, there are hardly any raids on let alone for T7. I leave a raid open for a while too and almost never get sufficient people to join/

    Maybe I keep going on at wrong times? Or I have an ugly IGN--
     

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